Showing posts with label Game Review. Show all posts
Showing posts with label Game Review. Show all posts

Tuesday, December 7, 2010

Dante's Inferno: The game vs the book

The game is pretty good if you like random happenings of "WTF is that shit?", but at least Dante doesn't pass the F out every time he sees a bad guy... Picture this if you will.... your playing a game and you come to the first enemy. What do you do? You kill him, right? Well if the game was an exact replication of the book then you would just pass out from fear and then probably wet yourself and cry in a cowering ball on the floor. Doesn't that sound like a exciting game? NO!!! The people realized this when they made the game and this is what they put together. YOU, as Dante, are some kind of crusader that has committed every F-ing sin imaginable and as you go further into Hell your story of how you did it unfolds. You get to "kill" enemies, not cower. Which brings me to my next point, WTF? OK, you're in Hell there are demons everywhere and you can kill them or absolve their sins. If you kill something that is already dead or was never alive where does it go? It was already in Hell. And, if you absolve them you are sending them to Heaven, but WTF would God do with a whole bunch of demons that were spawned from absolute sin and evil with no good in them at all? Do the souls of the baddies get freedom in Heaven for serving the lord of the underworld? If that would to happen wouldn't the universe cease to exist due to the whole God being infallible thing or what was it part of the plan? I don't know, but what I do know is the book and game should not be read or played as truth towards anything. SO, anyways... the game follows the story in the sense that a guy goes to Hell then walks down... down... down until he gets to the bottom and then ***SPOILER*** goes to purgatory. The end. Game Over. There can not possibly be a sequel right, the next 2 books in the Divine Comedy are about getting to Paradise and no real enemies so we will see if they mess another book up by trying to make it cool for the newer generation.

Monday, November 22, 2010

Hoshi no Kirby 2

Hoshi no Kirby 2, or Kirby's Dream Land 2, is a very easy and well put together. I played this on my 20th Anniversary Famicom Gameboy Advanced SP, which game the maps color and made Kirby pink, as he supposed to be. In Hoshi no Kirby 2 you take the role as Kirby. He is a little pink circle with arms character that has to go through the levels and enter the end door to open up another door. This cycle continues until the boss door is opened and then you fight him and win then you go to next level. In this Kirby game you have three allies, pets or whatever. There is a fish, who can swim, a hamster, who you just ride on, and an owl, who of course flies.
So, in this Kirby you are able to absorb the elements of certain enemies and use their attacks, such as fire, ice, cutter, spikes, umbrella, spark, and rock. This was a breakthrough from the original Kirby's Dreamland as he could only suck enemies then shoot them out.

OK, time for another history lesson kiddies. The Kirby franchise was created by Masahiro Sakurai and developed by HAL Laboratory, in 1992, and has appeared in almost 20 games since. Kirby started out white on cover art for his first game,  in North America although the Japanese cover art had the correct pink coloring, and he also was just suppose to be a stand-in concept but the creators fell in love with the cute character. OK enough history, Kirby is awesome, and I rate this game the color Pink, cause its that awesome.

Thursday, November 18, 2010

Bomberman

BAHIMNJDJNMNMNMNMNMF

WTF is this you ask this is a password for level 1 of Bomberman the Famicom Classic game on the Gameboy Advanced. I played this on my 20th Anniversary Famicom Gameboy Advanced SP.
OK so Bomberman for GBA is a re-release of the 1985 game Bomberman for the Famicom. It is a very simple game but don't think that just because its simple makes it easy.  The term "NES hard" was coined for a reason, "Famicom hard" in this case. In Bomberman you have about 199 seconds to kill all the creeps (baddies that kill you by touching you) with timed bombs that you can set down on a square grid and then find a door, hidden inside one of the blocks. The bombs explode in a + pattern and have very short range, but if you blow up block you can sometimes, though rarely, find power ups. You can get a fire-power power-up and a bomb power-up, fire-power increases the range of explosion and the bomb power-up give you extra bombs to set down, because at starting you can only set one bomb down at a time. The maps are completely random, so as not to memories the layout, and the creeps run around randomly. If the timer expires it goes into chaos mode where tons of creeps spawn everywhere and will kill you, if they catch you and they will get you. You get 3 lives and there are no continues.  This part pisses me off the most because after you die you get a password and if you want to continue playing you have to enter a ridiculously long password. If the game had unlimited continues it would be a better game. 

OK kiddies so here is a history lesson on Bomberman--- It came out on the MSX in 1983 by Hudson Soft. The MSX was a BASIC computer system that provide universal cartages, as there were many companies that made them to run software. The original "Bomberman" was only released in Japan but was called "Eric and the floaters" in Europe. Bomberman has appeared in over 70 titles since his creation.

So enough history. Bomberman is a classic and is not hard to find if you are to look. It is a great game so i give it the rating of The Letter Q.