Tuesday, December 7, 2010

Dante's Inferno: The game vs the book

The game is pretty good if you like random happenings of "WTF is that shit?", but at least Dante doesn't pass the F out every time he sees a bad guy... Picture this if you will.... your playing a game and you come to the first enemy. What do you do? You kill him, right? Well if the game was an exact replication of the book then you would just pass out from fear and then probably wet yourself and cry in a cowering ball on the floor. Doesn't that sound like a exciting game? NO!!! The people realized this when they made the game and this is what they put together. YOU, as Dante, are some kind of crusader that has committed every F-ing sin imaginable and as you go further into Hell your story of how you did it unfolds. You get to "kill" enemies, not cower. Which brings me to my next point, WTF? OK, you're in Hell there are demons everywhere and you can kill them or absolve their sins. If you kill something that is already dead or was never alive where does it go? It was already in Hell. And, if you absolve them you are sending them to Heaven, but WTF would God do with a whole bunch of demons that were spawned from absolute sin and evil with no good in them at all? Do the souls of the baddies get freedom in Heaven for serving the lord of the underworld? If that would to happen wouldn't the universe cease to exist due to the whole God being infallible thing or what was it part of the plan? I don't know, but what I do know is the book and game should not be read or played as truth towards anything. SO, anyways... the game follows the story in the sense that a guy goes to Hell then walks down... down... down until he gets to the bottom and then ***SPOILER*** goes to purgatory. The end. Game Over. There can not possibly be a sequel right, the next 2 books in the Divine Comedy are about getting to Paradise and no real enemies so we will see if they mess another book up by trying to make it cool for the newer generation.

Monday, November 29, 2010

The Day the Bird Went Silent

            The worst day at work was on January, the sixteenth in the year of our Lord 2008. The day the bird went silent. I was with HM-15, Helicopter Mine Countermeasures 15 the Blackhawks, and we worked on the Sikorsky MH-53E Sea Dragon. These aircraft, called “birds” in the Navy, are enormous and very powerful. To put it simply one of our mottos was, “Piss me off and I’ll lift your house.” Working on these “birds” was a very painful and time consuming evolution. We sometimes worked sixteen to twenty hour days because it takes eighty man hours for just one flight hour, but it is all worth it to see the Sea Dragon take flight. Long hours are hard but nothing compares to a day when your shipmates do not come back.
            Hurricane 01 was having RADALT issues just minutes before it left. This is not problem to a highly skilled and experienced Aviation Electronics Technician such as my self. I can remember the problem to this day; the Radar Altimeter was low approximately fifty feet. With just a quick tweak and test I told the crew, “Everything is 4.0 and Chubs I’ll see you later for a drink when you get back.” I watched as the “bird” took my shipmates away, never to return again.
            I went home that day with a sense of accomplishment, as I had just fixed the last issue with the aircraft and was getting ready to go out. I got dressed and ready early and then started to play videogames, quietly, in the dark and lonely barracks room. The telephone rang breaking the silence of my room at 8:20 PM, or 2000 for us military folk, and I heard words that shook me to the core, “Get in here now!” I asked my night check counter parts,”What’s going on, tools were good when I left and I took out the trash?” I said these words with the thought that we were just being recalled for someone not doing their job. The other side of the phone replied, “Forget about stuff like that get in here now!” “OK give me a minute to get in uniform” I replied but before I could say anything more the sound of slamming doors came from next door. “Just hurry in and bring in your uniform, you will change here. Bye” the phone yelled at me and went quite, just before my door was pounded on by my best friend, Dan, from next door.  Boom, boom, boom, went my door as Dan struck my door with a thunderous and rage filled fist.
            I grabbed my coveralls, boots and keys from the couch and ran to the door. “Let’s go John, we have to run” Dan said as I opened the door. He had a weird look on his face. I could tell something went terribly wrong. We jumped into his white Isuzu truck and peeled out of the parking lot. “Wow I didn’t know this little thing could do that” I thought as he shifted in high revs jolting us forward and back with each shift. “What’s wrong?” I asked as we rocketed towards the hanger. “Don’t you watch the news?” he said already knowing the answer. “No I haven’t seen the news just tell me.” I begged as no one would say a thing to me. “A bird went down…” he started to say before I interrupted him, “No, it didn’t quit playing with me.” “I saw the fireball on TV.” Dan said as we entered the parking lot.
            I have worked twenty hours a day seven days a week for a month in the heat of the desert but nothing is hard about that in comparison to losing your shipmates, shipmates are family. The worst part of it all was, besides the loss of comrades, how the crash happened. The aircraft hit a television tower in the thick fog at about 950 feet of its 1000 foot stance. When I heard this, I fell down and cried assuming that I killed them. I fixed the altimeter. I said it was good. I killed them if it was not. I felt guilty for everything. The incident report stated, “Due to the extreme weather conditions visibility was less then 100 feet. With low visibility and being slightly off course the aircraft crashed due to pilot error.” We lost three great men that day. Everyday I remember the day that the “bird” went silent and all of the Blackhawks cried.

Monday, November 22, 2010

Hoshi no Kirby 2

Hoshi no Kirby 2, or Kirby's Dream Land 2, is a very easy and well put together. I played this on my 20th Anniversary Famicom Gameboy Advanced SP, which game the maps color and made Kirby pink, as he supposed to be. In Hoshi no Kirby 2 you take the role as Kirby. He is a little pink circle with arms character that has to go through the levels and enter the end door to open up another door. This cycle continues until the boss door is opened and then you fight him and win then you go to next level. In this Kirby game you have three allies, pets or whatever. There is a fish, who can swim, a hamster, who you just ride on, and an owl, who of course flies.
So, in this Kirby you are able to absorb the elements of certain enemies and use their attacks, such as fire, ice, cutter, spikes, umbrella, spark, and rock. This was a breakthrough from the original Kirby's Dreamland as he could only suck enemies then shoot them out.

OK, time for another history lesson kiddies. The Kirby franchise was created by Masahiro Sakurai and developed by HAL Laboratory, in 1992, and has appeared in almost 20 games since. Kirby started out white on cover art for his first game,  in North America although the Japanese cover art had the correct pink coloring, and he also was just suppose to be a stand-in concept but the creators fell in love with the cute character. OK enough history, Kirby is awesome, and I rate this game the color Pink, cause its that awesome.

Sunday, November 21, 2010

Beta Testing to Kevin Bacon

My Mind is Scary

Beta testing new games is fun. Beta testing new stuff is awesome. Beta testing is cool. I love Beta testing for free stuff. I cannot tell you what games if any that i am currently or soon or have beta tested due to NDA that one must take if they were to test confidential video games, hardware, toys etc. NDAs are there for a reason, you don't wanna spoil the surprise for everyone else... Do you remember when Wolverine was leaked early and as a result many pirates saw the movie before it was in theatres. Those people would have spent money to watch that movie otherwise. Piracy is bad. OK.... so what, we all know piracy is bad but what about preservation. Some retro video games cannot be found, due to age or rarity, but there is a wide fan base. The producers don't make any money on 2nd hand games do they? NO. Finding an old Apple IIe to play the Oregon Trail is absurd, and ports aren't the same so what do you do? You emulate.. OK now it might seem that my mind is not like this [[[[  Ideas------Process-----Output ]]]]  but more like this [[Idea---WTF?----42-----Donald Duck------Process-----I wonder how far kittens could...----Output is even more WTF]].  Ok so here is how i started this with Beta testing and ended with emulators. 1st) Beta testing----NDA 2nd)NDA----movie 3rd) movie----pirates 4)pirates vs preservation 5) solution = Emulators

This is how my mind works all the time i can start talking about football and end with flying salcers. I swear!!! If anyone wants to see a demo please comment 2+ topics and my next post will discuss how they are linked. Just like all actors,of the 80's, and Kevin Bacon.

Thursday, November 18, 2010

List of Video game consoles I own

Atari 7800
NEO GEO Pocket Color
Nintendo Famicom (Square Button 1st Gen and Round Button)
Nintendo Famicom Disk System
Nintendo Twin Famicom
Nintendo Gameboy (Brick in Black Limited Edition)
Nintendo Gameboy Pocket
Nintendo Gameboy Color
Nintendo Gameboy Advanced
Nintendo Gameboy Advanced SP (20th Anniversary Famicom Edition)
Nintendo Gameboy Micro (Famicom Edition)
Nintendo Gameboy DSi
Nintendo Gameboy 3DSXL
Nintendo Gamecube
Nintendo Wii (US and a JP one)
Nintendo Wii U
Panasonic 3DO
Sega Genesis
Sega Mega Drive 2
Sega Mega CD 2
Sega Gamegear
Sega Saturn
Sony MSX+
Sony Playstation (Original)
Sony Playstation 2
Sony Playstation 2 Slim
Sony PSP Slim
Sony PSP Phat
Sony Playstation 3 (40GB upgraded to 180 GB)
Wonder Swan Color

Bomberman

BAHIMNJDJNMNMNMNMNMF

WTF is this you ask this is a password for level 1 of Bomberman the Famicom Classic game on the Gameboy Advanced. I played this on my 20th Anniversary Famicom Gameboy Advanced SP.
OK so Bomberman for GBA is a re-release of the 1985 game Bomberman for the Famicom. It is a very simple game but don't think that just because its simple makes it easy.  The term "NES hard" was coined for a reason, "Famicom hard" in this case. In Bomberman you have about 199 seconds to kill all the creeps (baddies that kill you by touching you) with timed bombs that you can set down on a square grid and then find a door, hidden inside one of the blocks. The bombs explode in a + pattern and have very short range, but if you blow up block you can sometimes, though rarely, find power ups. You can get a fire-power power-up and a bomb power-up, fire-power increases the range of explosion and the bomb power-up give you extra bombs to set down, because at starting you can only set one bomb down at a time. The maps are completely random, so as not to memories the layout, and the creeps run around randomly. If the timer expires it goes into chaos mode where tons of creeps spawn everywhere and will kill you, if they catch you and they will get you. You get 3 lives and there are no continues.  This part pisses me off the most because after you die you get a password and if you want to continue playing you have to enter a ridiculously long password. If the game had unlimited continues it would be a better game. 

OK kiddies so here is a history lesson on Bomberman--- It came out on the MSX in 1983 by Hudson Soft. The MSX was a BASIC computer system that provide universal cartages, as there were many companies that made them to run software. The original "Bomberman" was only released in Japan but was called "Eric and the floaters" in Europe. Bomberman has appeared in over 70 titles since his creation.

So enough history. Bomberman is a classic and is not hard to find if you are to look. It is a great game so i give it the rating of The Letter Q.

Tuesday, November 16, 2010

Racing is Good

                Racing is my favorite thing to do because it mixes skill and a sense of freedom. There is no feeling like the one you get from driving a car at high speed into a tight corner. The thought of being in a race excites and thrills me. 
                First, the style of someone’s driving is derived from their skill and can be put into two major categories, drift and grip. A person’s skill comes from their individual techniques they use, such as heel-to-toe downshifting. Racers are always trying to become faster by increasing the number of skills and techniques they learn and applying them into their style.  Drifting is a style of racing in which the car loses traction and slides around sideways into a corner. Drifting is a highly advanced style that requires control thru chaos. Drifting looks and feels amazing as the car is subjected to forces that should not be able to handle.  On the other hand, grip racing is far less chaotic as the car is more under control. However, just because it is easier does not take away from the extreme amount of challenge that comes with auto racing.
                Next, the shear number of cars available to drive is unbelievable. Any car, and sometimes trucks, on the road is subjective to being able to race.  There are five engine setups currently available to the public. Front mounted engine rear wheel drive, FR, is the most commonly used for drifting due to its ability to get sideways and stability. This provides a unique feeling as most cars today have a front mounted engine with front wheel drive, FF. The other displacements are four wheel or all wheel drive, 4WD and AWD respectively, mid engine rear wheel drive, MR, and lastly rear engine rear wheel drive, RR.  4WD, AWD, MR and RR all have the ability to drift, if setup correctly, but carry their own challenges and unique feel.
                Finally, racing does not just happen on official tracks and road courses; in fact there are many types of venues in which racers display their skills and abilities. The most common places auto racing occurs are sanctioned tracks and road courses, touges, and every day streets inside and outside of cities. Official tracks and road courses are the safest place to push your limits and are the only legal means of doing so.  While it should be understood that there is no such thing as a safe race with no danger, official tracks and road courses are closed off to other traffic.  Touge is the Japanese name for mountain passes and is the birthplace of the auto sport of drifting. Racing on the touges is high illegal and very deadly. The main reason for this is they are small steep windy roads, usually driven at night due to the less potential of slow moving traffic. The mix of speed and sharp corners with cliffs at night create a very real and dangerous environment. Touges are deadly but not the most common place for street racing. City and rural roads are the most common. If something goes wrong on these roads more people are at risk of death and injury then just the drivers. Other cars and even pedestrians are at risk because these are usually normal roads, like highways and main streets.
                In conclusion, auto racing gives you a feeling unlike anything in the world. If it is done some where safe it can be enjoyed by all people but streets while others are around is definitely not the time nor place to display recklessness. Racing can be the most exhilarating thing in the world. If you constantly improve your skill safely you may find a euphoric feeling of absolute freedom, even when you restrict yourself to legal means of racing.